After massaging values in this game’s XML files to simulate some sort of collapse between 2000 and 2016, the most notable effect was on my workers. More by conquest than anything else, I had many and it was getting harder to find productive stuff for them to do. Since they now cost upkeep, I started disbanding those that couldn’t pay their way. Doesn’t that have echoes of austerity? Of course in the real world they’d spend most of their time merely maintaining the vast infrastructure of empire.
I continued to rack up values mentioned in previous posts. Every eight years was beginning to look like a better sort of interval for turning the screw.
Apart from just raising the costs of civics, I promoted one or two from medium to high expenditure. Representation was first of these: my God, the amount of useless money that must flow as powermongers try to buy favour; not to mention the sheer waste inherent in cronyism. Bureaucracy took the same hit too; as did the caste system, which we have in spades now (except we don’t call it that).
In the Misc folder I also found the route infos file, which holds percentage values for movement costs. Roads today are shit with traffic lights and queues everywhere, so I reduced their benefit. This didn’t affect me much: my most important routes were already railways.
Will 2016 see the descent from peak oil? Whaddya mean all this new shale oil has postponed that? For a start it is hardly new: Deffeyes mentions it in his 2005 book and anyone who travels between Edinburgh and Glasgow can see 19th-century workings along the way. The USA’s fracking industry was thus always on the cards once the price of crude was sufficiently high. Their efforts have merely kept us on the plateau. The best guess from reputable observers is that the drilling bubble will burst some time in the next couple of years. In fact the latest market moves could shorten that.
In the game workers are again key. I stopped ‘em from building wells. Now it became even more important to target existing installations in wars and spies could sabotage other rivals’ oil capacity. I applied the same concept to work boats and oil platforms.
I’d already used workers to model the collapse of fish stocks and round about 2016 peak soil will also become a concern. One way to simulate this would be to increase consumption. There is just such a figure in the global file but raising it 50% to three per population seemed way too dramatic. Maybe next time, eh?
What I hadn’t previously found in the buildings file were the projects – yes, those pipe dreams of space travel that are ever more joining the realms of science fantasy. Having tracked them down, they were fair game and their costs went up.
I also wanted to find a way of reducing the culture of a city so that its territory would shrink. I made a start with jails, which sound a reasonable anti-culture institution.
So, roll on 2024. ⇐ ⇒